#pragma once
class CScoreTimer
{
private:
	CScoreTimer(void);
	CScoreTimer(const CScoreTimer&);
	CScoreTimer& operator=(const CScoreTimer&);
	~CScoreTimer(void);

	float m_fTimer;
public:
	
	static CScoreTimer* GetInstance(void);

	float GetTime(void){return m_fTimer;}
	void  Update(float fElaspedTime){m_fTimer+=fElaspedTime;}
	bool Reset(void) {m_fTimer=0;  return true;}

};

